December 2005 Archives

PDZ Initial Review

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The other game I tried out was Perfect Dark Zero. This game is a fairly average First Person Shooter. The first thing that hit me starting this game is the ads for Samsung on the title screen. Don't get me wrong PGR3 is full of ads on billboards and walls, but on the title screen? Somehow that is just a little overkill.

I have only played the single player thus far. If the achievements are any indication this was not the focus of development, rather it seems to have been multiplayer. I will comment on multi later. The single player thus far doesn't seem very inspired, either in gameplay or graphics. In the first level if you alert the guards they swarm you. When the guards swarm it quickly shows one of the flaws, there seems to be about 3-4 character skins in use on any given level in this game. Every other guy looked like the last one. The graphics seem to be ok but nothing amazing. I have a feeling if you put the most recent Splinter Cell game up in backwards compatibility mode it might look as good or better.

My other major problem with this game is the checkpoint and save process, or rather the lack of such. This game is worse than even the first splinter cell game. It has very few if any checkpoints on the levels so far. As a bonus if you have to use the checkpoint the level doesn't count. Basically this forces you to play the levels from beginning to end without fail. This is one of the things I hate most about console games, having to redo portions over and over. This doesn't add to difficulty only frustration.

The other problem with this game is just sloppiness. Little things like the lock picking mechanism (poorly stolen from splinter cell too) that doesn't really place properly and forces your character to slowly slide or float when you try to use it. Also the levels are so poorly designed that the game creators implemented a voice over and blinking arrow guide system. Some would call levels like this puzzles, I call it poor design.

I will reserve judgment on this game until I finish it or totally tire and I have to give the multiplayer a chance. I won't say avoid the game, but I also can't recommend it.

PGR3 Initial Review

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I played a bit of Project Gotham Racing 3 yesterday as well. When I first started up I started poking around in the immense amount of menus. To say that this is the most configurable video game ever might be an understatement. The audio options are more extensive than many receivers I have seen. You can configure what type of speakers you have from headphones to 5.1 surround. Then you can go in and configure the size of the room and position of speakers. It also had a screen to help you configure brightness and contrast. I wish that all games were this intelligent and these types of settings could be configured on the 360 as defaults.

If you have played PGR or PGR2 you know what you are getting here. Just ratchet up the graphics, sound and speed a few notches. The scenery is simply amazing. While driving the strip in Las Vegas I recognize the Casino Royale and the other restraints nearby instantly. The cars themselves are quite well done as well. I am reserving judgment on sound until I get it into my full setup; I think a lot is lost playing on simple stereo.

The game play is very similar to previous versions of the game. In the solo mode there is the standard races as well as the cone, speed camera and overtake modes. The difference this time is that you collect money and then purchase cars. This is different than previous games where you unlocked classes and individual cars. The downside is your choices on the number of cars are smaller than before; it may change as the game goes on though.

As was the case with PGR2 the Live service is used to its fullest in PGR3. At the end of every race your worldwide ranking is shown along with other statistics. This allows you to see what is possible and how well you are doing. One unique feature is to be able to watch the best drivers live on Live. It is called Gotham TV and once you connect you can watch races from any car and any of 7 camera angles. It is interesting to see the techniques of other players.

If you liked PGR or PGR2 you will like PGR3, if not well skip it. I can't wait to play some multiplayer as that was the best part of PGR2. It is taking me a little while to get back into my PGR groove, it takes a while to get used to the controls again.

Kameo Complete Review

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I beat Kameo the other day as can be seen on my gamer card. It was the first 360 game I played extensively. The game is a pretty standard platformer. It is probably the best looking game of its kind I have seen yet. It was a little short I think but not too much. There was a nice variety due to all the characters you could change into. The downside was that there wasn't as much use of the various characters as I would hope. I was looking for alternative techniques to solve puzzles, but in most cases you had to use a particular elemental. The boss battles were more endurance than technique. Even the final boss battle was simply move / shoot and really no other advanced techniques.

I tried the multiplayer a bit with my brother. Supposedly the first upgrade for Kameo will be live enabled multiplayer. I haven't unlocked any of the achievements for scoring an A on the levels. I am not sure I am up for redoing the levels again and again.

Overall I would say the game was a good launch title. The fact that it came out as good as it did is amazing especially considering its long and storied history across multiple systems and owners. I don't think it is ready to become the well known character for Microsoft like Mario, Sonic or Crash. I you have a 360 and like platformers it is recommended.

TV + Web - done right

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I was watching nip / tuck tonight and it made me think of my earlier entry about TV shows and the web. This show apparently gets it. Leading up to the season finale they started teasing a web site. There is a major character in the show that had secrets and to buikd anticipation they setup a MySpace account. You can see it on MySpace. It is pretty well done and is the exact opposite of want I talked about with e-ring. Hopefully there will be more stuff like what the producers of nip / tuck have done.

Drywall has begun

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The drywall guys worked from about 7:30 AM to 7 PM. They were able to finish about 95% of ceiling and about 50% of the walls. They will be returning on Friday and they think they should be done on Monday. I was hoping for Friday and then I could paint over the weekend, but I am just happy it has begun.

I have never seen drywall in a semi done state but the work they are doing seems pretty good. The holes for my many gang boxes and recessed lighting are pretty good. Some are a little messier than I would hope, but I imagine they will be better once finished. The only major problem I found was that they forgot to cut holes for a duct exhaust and a return. Hopefully it won't be too hard to fix.

Home Arcade Units

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The idea of bringing the arcades home has existed for a long time. It goes all the way back to the first home consoles which were nothing more than a smaller version of arcade games like Pong. With the Atari 2600 some of the most anticipated games were ports of arcade games such as Pac-Man. However at that time the home systems couldn't accurately emulate the high powered arcade games (yes at the time Pac-Man was high powered) and the Atari home version of Pac-Man was a sad imitation. Arcades and home systems improved over the years and the ability to make the arcade come home became a reality. I think most will accept that the first arcade perfect home game was Street Fighter II for SNES. There were a few frames of animation dropped, but the game was there and played the way it was supposed to. Since then home consoles and arcades have become even more similar. Even to the point where some arcade machines are simply using a modified home machine. Some examples of this were Killer Instinct and Crusin' USA using N64 hardware, Marvel vs. Capcom 2 using Dreamcast hardware and Street Fighter EX using Playstation hardware. Once the same hardware was used the home versions were the arcade versions, just packaged differently for the home market.

A new trend has been happening in the last few years with home arcade machines however. With the great improvement in the speed of computers and massive cost reduction it has become possible at low cost to completely and accurately emulate older arcade games. The most notable example of this is M.A.M.E., which allows the emulation of at last count about 4000 different games. Once the ability to emulate older arcade games was no longer cost prohibitive it was done on just about anything, even cell phones and PDA’s. The idea also arose to re-release some of the older arcade games again. This is most often done in arcade classic packs released by the old arcade makers like Atari, Midway, Capcom, Taito and Namco for the various home and portable systems. Just to show how simple emulation has gotten there are now even games totally integrated into a single controller. These devices come with connectors to attach directly to a TV and have 5-15 games built in. The primary company that sells these devices is Jakks Pacific with their TV Games line. Another company that sells some is Radica Games with their Play TV line. Some of the controllers and games are much better than others. Another way to release these arcade games is via original looking arcade cabinets.

Sometimes these cabinets are designed to be used for profit in real arcades or places like Dave and Buster's or bars. These re-released arcade machines are sometimes put out by the original companies such as the Galaga / Ms. Pac-Man machine released by Namco. In other cases however many games are collected onto one machine by companies that specialize in such arcade machines. The first and most famous example of this was Ultracade and their licensed game machines. UltraCade has an interesting history. The company's history in relation to arcades first started by linking together existing arcades for multiplayer games, most notably Daytona 2 from Sega. Then know as HyperWare the company was acquired by Quantum3D. Quantum3D was tied to 3Dfx and used their graphics technology to build arcade games such as San Francisco Rush and Gauntlet Legends. As 3Dfx died and was acquired by nVidia Quantum3D wanted to focus more on the visualization market and spun HyperWare back out again. In 2002 HyperWare was put to rest only to be reborn a month later as UltraCade. More details on their history can be found in an article here. Since then UltraCade has begun selling not just machines intended for arcades but also home and consumer machines. They now sell their Arcade Legends and Ultimate Arcade lines for the home market. Both the arcade and home machines run their proprietary emulation software and hardware. In operation it is very similar to M.A.M.E. however it is much more focused and purpose built. One of the key differentiators between UltraCade and other mutli-game arcades is that it is easily upgradeable with new game packs. Also UltraCade is actively licensing and developing new game packs.

The latest addition to the home arcade market is lower cost stand up machines available with a single arcade company's classic games. The first example was a Midway one released by Big Games and sold at Target for $500. There are a few problems with this machine. It uses a tiny 14" monitor, is barely 5' tall (most arcades are 6') and uses relatively cheap components. It does what it is supposed to do however which is play the 12 old arcade games just as they were. If you want to see more of the inside there is a great article here on RetroBlast. There is some debate as to whether it is actually emulating the original ROMs or if the games were rewritten slightly for this platform. The amazing part is the computer (if you can even call it that) is about the size of a VHS tape and does everything that is needed for these 12 games. Another similar product featuring Taito games has become available from PVG Tech (a division of JazWares) as well. I saw both the standup model as well as the tabletop version at BJ's yesterday. For some reason they chose to include different games in the two different models. I am sure it is a marketing reason to sell the larger one since I can’t believe the internal hardware is sufficiently different to warrant fewer games on smaller edition. The game lists of the two versions as well as the SNK based products is here, the Capcom model that is forthcoming is not listed yet. The standup uses a 21" monitor which is more appropriate however it is still shorter than I would like. The table top model has a 14" screen and is quite a nice little device. All of the products are either partially or completely made by HanaHo which appears to be related to PVG as well. I would like to see more of the inside of the device, but I didn't think BJ's would like me disassembling it in the store. The nice thing about the PVG cabinets is they use standard joysticks and buttons so if ever there is a problem they can be easily repaired or replaced. The other interesting item to note on these is PVG has a non active link currently mentioning game upgrades. It would a really a good idea if they made these machines somehow easily upgradeable via a cartridge or something. This would create more of a universal than dedicated cabinet which could be very useful. UPDATE: I contacted PVG and it is as good as I had hoped. The response indicated the games are stored on SD cards and easily user upgradeable. The only limitation is the number of buttons on a given device versus what is needed by a certain game. The PVG units are available also from Amazon or directly from JazWares.

The last type of home arcade is like the one I got from HanaHo and can be seen here. These types are often sold lacking any type of computer or actual games. They include a cabinet (of various quality), monitor and controls. In my case I installed a PC with M.A.M.E. running on it. This enables me to play 100's or even 1000's of older arcade games. Many people also use them with home consoles from the NES to Xbox. Judging by the number of companies either making complete cabinets or arcade like controllers this market is growing. However it is still a market that hasn't reached the mainstream as the above have. Most people wouldn't know what to do with an empty cabinet but they surely know how to plug in one of the ready built machines and start playing some of their old time favorite games.

Xbox Live Gamer Card

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Well I added my Xbox Live gamer card on the left. You can see the last five games I played and my gamer score. We will see how it climbs over my time off.

XBox 360 First Thoughts

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I got my XBox 360 back from my brother last weekend. Since I am stuck waiting for drywall guys I figured I would play with it a bit. After hooking it up I migrated my live account to be a 360 account. Then I connected to live and played around a bit. I downloaded some trailers and watched them. 720p trailers on HDTV look quite nice I must say. Then I went and tried out the Live Arcade. I first downloaded the Smash TV trial, which was well Smash TV. It is a perfect port of the original arcade game. Then I played Hexic which is the free Live Arcade game included on the HD. After that I downloaded the trial of Geometry Wars, quite an amazing game. So far I haven't lived long enough to make it beyond the trial time limit, I will probably end up buying it later though. The last thing I did was load up Halo 2. Which also looks amazing. It has been awhile since I played so it is hard to say home much better it looks, but it looks good. The funny thing in all of this is after 2-3 hours of play I haven't yet loaded an actual 360 game. Maybe later.

Funny connections

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I saw this story on Om's site. While working for Qwest backing in early 2000 the executive mentioned in this story gave myself and about 50 others a pep talk at Dave and Buster's. Somehow that is funny to me. Of course the group I worked for was closed down shortly after I left, but that is a story for another day.

Basement pictures

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I finally added a bunch of construction pictures of basement. They are all available at this link. I am hoping to be able to show the basement transforming into a finished product soon.

I am watching an episode of e-ring from a few weeks ago. In one scene of the show there is a web address shown on screen. Now this web site is not one that you want to exist, it is supposedly about christian terrorists. However the address is available at this point. I think the shows producers have the responsibility to at least register the address and make sure it points to nothing. The cost on this is so low considering the budget of the show it isn't even worth discussing. It just amazes me how little people get this stuff.

I posted this as a comment on Chris Lanier's blog:
There are three questions that need answering before this can happen though. Unfortunately outside of a few engineers at ATI and MS probably no one knows the answer to them. With some investigation there may be some answers out there though. 1. Does the TMDS (which is supposedly integrated into the GPU) support digital output? The guess would be yes on this since there is no reason to remove the functionality since all PC based GPU's have DVI interfaces now. 2. Does the TMDS support HDCP? ATI has just recently starting offering PC video cards that support HDCP, hopefully to support PVP-OPM in Vista. The chances are good on this but not for sure. 3. Can the AV connector on the 360 support digital connections? All the current connections are analog, so it comes down to what traces are available and how they can be configured. It is really a question of how forward thinking the 360 designers were. It is truly hard to believe DVI/HDMI with HDCP was left out of the possibilities with this console since they are mainstream already, but who knows. Also as was mentioned without HDCP there will be no streaming of protected content ever.

It would be amazing to me if the 360 couldn't support a digital connection. However it begs the quesiton, if it can why didn't they release it? Surely there is more of a market for DVI/HDCP than there is for a VGA connector?

I am Spider-Man

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According to this test I am Spider-Man. I might want to choose Batman or Superman but in reality probably closer to spidey.
Your results:
You are Spider-Man

Spider-Man
80%
Superman
70%
The Flash
65%
Robin
65%
Hulk
60%
Green Lantern
60%
Iron Man
55%
Supergirl
35%
Catwoman
30%
Batman
25%
Wonder Woman
15%
You are intelligent, witty,
a bit geeky and have great
power and responsibility.
Click here to take the "Which Superhero are you?" quiz...

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    About this Archive

    This page is an archive of entries from December 2005 listed from newest to oldest.

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